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Sunday, May 18, 2008

Street Bike Fury by Shawn64

Shawn64 games were one of a kind when he was still with us. Street Bike Fury was his last and I think one of his best games.
Street Bike Fury follows a action packed street racing drug dealing motorcycle racer who is chased by upset druggies through the streets of a weird town that seems inspired with names of GMC/GMG members (Darthlupi's Pub, for example).
I have to say that the best part of this game was the shooting engine. As I rode the motorcycle I would have to aim well to get the also going over jumps drug addicts.
I loved doing stunts and stuff while shooting. Its a great game to play.


Sound: 93%
Graphics: 90%
Game play: 98%

Total: 96%

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Friday, May 16, 2008

Update / Community Service

Dear reader,

I would like to ask you for a favor. If you would please put this code in your forum signatures it would be a great help, and you will be rewarded for your work in the future (exclusive interviews?).

Here is the code:

[url=http://gamemakerreviews.blogspot.com][img]http://www.fileupyours.com/files/129866/gmr_sig.bmp[/img][/url]




In other news, the Cactus interview is still happening, just its taking me a while to get the questions written up.

Sunday, May 11, 2008

Seizuredome by Cactus

Some games I fall in love with really quickly, and I can tell you that most of those games also could give me seizures if I spent to much time playing them. Seizuredome by Cactus explains the main focal point of the game in the title. This game is a mix between robotic sumo-wrestelling and any other top down shooter. Although your enemies don't have guns, they do push you out of the ring, and the goal is to stay in and shoot as many enemies as you can. I found myself in a bit of a problem, where I would actually run into the side of the ring while trying to avoid getting pushed there, but at least I tried.

Graphics: 95%
Gameplay: 87%
Controls: 90%

Total: 93%

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Play this game now

Thursday, May 8, 2008

ItS RAiNing - An interview with Chronos, the mastermind of RAiN

I recently got in contact with the mastermind behind one of most hyped Game Maker games ever.
Chronos, or as some people know him by his real name Van Bush is one of the most interesting people to talk to because he speaks as RAiN through himself in a way. Within a few months of showing screen shots of the original game, the team was in over there heads with pressure mounting and numerous set backs. Less than a year after the project was announced Chronos asked the moderators on Game Maker Games forums to close the topic because it was simply a mess, with one of the problems being a mysterious "hacker" named Lep, who Chronos now praises because the pressure was horrible. The last word we got about it was from Millsa in a GMG topic saying "Anyway, its still going to be made. (Probably take longer now.)". That is until now. RAiN (now called VHEL) is still in development and I have a full interview with Chronos that you need to read.

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Interviewer: Brian LaClair
Interviewee: Van Bush

GMR: So, Chronos, RAiN was pretty hyped up for a few months after the first screenshots but we haven't heard about it for about a year now. What have you and Millsa been up to with the project, and what has changed?

Van Bush: A lot actually. In practicalur, the overall direction, game design fondation and theories, gameplay, etc.. All that was changed over a lenghty amount of time but it changed the game from the inside out. It's pretty common ground for people to make games with action and explosions and violence and whatnot, but RAiN for me wasn't really being the game it was to me personally. Everything is different and we're doing alot of "first" for a GM game. Specifically, VO (voice overs), full on anatomically correct characters and we're doing alot with the overall story in a way where it's less like a game from a traditional, generation X point of view, and more grounded into a more old school adventure feel. It IS an adventure game...to an extent, now, but it's definitely...different from what I normally see out there

GMR: One of the most noticable things about RAiN was the VHEL engine. What has changed about it and are you even still using it in the game?

Van Bush: Nope. Basically, GM is a very interesting program because you can almost use it anyway you want. If I decided to stick with my older engine, the game i'm making now wouldn't be possible. We basically approached like a complier and designed it to work with more of the things I personally wanted to do. Specifically, VO, HD images, alot of dialogue and scripts, textures, etc...

GMR: Will we see a lot of these new engine functions at play in the game?

Van Bush: Oh yeah, in fact the game wouldn't be possible without them. The tools we made definitely allowed me to be more creative because of how I was approaching it as opposed to before, so theres a lot more going on that would almost be impossible to attempt if you SOLELY rely on GM, but at the sametime, there has been a lot of advances in techniques and coding and such. I can say pretty comfortably that the game looks very convincing, so you'll notice the "GM can do that!" stuff once you turn the game on.

GMR: Are Millsa and yourself now using Game Maker 7, and if you are has it in any way improved the game?

Van Bush: Nope, we stuck with the tried and true, GM 6.1. Call me a bias fruitloop, but I never liked 7.0 even when it was released. I guess it was more because of the fact that YOYO got involved and kind of made the scene feel less indie, but yeah, it was just a personal prefrence

GMR: What really is the game about?

Van Bush: Gosh, that took me 5 years to come up with. Well, to be simple, VHEL is about a world called Nor Prime with alot of...interesting conflicts going on. It's a waterlogged planet, and theres 3 races -- Bhacrio, Hecoy, and Humari. These guys have to deal with a type of biohazardous organism called Ragnic, which are the main problem within the world. Ragnic love moisture and one of the most recognizable things that people normally notice is the rain that pours down when these guys come up to the surface -- hence the title RAiN way back.
The game literally has it's own science and I did research day and night for it for many many months. Biomurrology, towers, Reavers, Scouts, Haut Monde, EDOC. The game has more information about itself and every little detail than most books.
For example, the main story follows the ventures of a Bhacrio girl named Khana Faust. Her backstory, main story, and how people are involved with her tangle together into this very interesting web of delusion and truth. I like Hideo Kojima games so I'm all about the hidden meanings and plot twist with the players saying "WTF!?". In fact, the title of the game (VHEL) has more meaning to it than just being a word I made up or even irrelveant to the plot: it's a parasite and it's basically what drives 60% of the story. But beyond that though, I take more pride in showcasing my characters and making characters that people can relate to, so even with all the complex junk with story, i want to present interesting people and ideas and concepts. Khana for example is a freakin masochistic, tomboy, and she loves every moment of it. Other characters like Casie like to look pretty but don't like people talking smack about stuff that they don't know. But along with that, I blend in all the interesting points about the story along with the gameplay and the art in a fashion where it's one big entity. Like i said before, my game design approach is different from what most people use and everything in this game no matter how small was intentionally designed to create the experience the way it's meant to be.

GMR: I know after the pressure from before RAiN (or VHEL) went private you probably don't like to say dates. But what do you think will be a reasonable date that we will see the link to a download for RAiN?

Van Bush: That one of is a touchy subject because I actually had no future plans for a open download like my past projects. I plan to be done.....around late winter, saying I get my ducks in a row. HOWEVER, theres a issue with downloading this game because its 500mb+ file, easy. VO, HD, all that adds up and I'm trying to compress it all as best as I can but I'm not trying to work on the limits of any program or forum or whatever. I'm creating the experience I invisioned for so many years and I'm going full force with it.

GMR: So, you said that you wern't planning an open download. Will it cost us money? Or is this just saying your not sure if you want many people to play it?

Van Bush: It's a mixature of things, definitely. Piracy is big nowadays in the pc market, so thats one reason. I would need to set up a website for the game to sit on for people to get it, I would need a crazy amount of bandwidth to support it. The value of the game could be a good $30, considering most Wii games rip you off for very little content at that price anyways. But I honestly don't know where, when, or even how I want all this work out. It be nice to have this game as a XBLA game for $15 with a lot of downloaded episodes, but meh.

GMR: Thanks for your time, Chronos.

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Some day, maybe after the actual release of VHEL, I will post our whole conversation on here, which I have to say is pretty much the best conversation I have ever had on AIM.
He gave me "exclusive" screenshots, concept art and pre-visualizations and you can press the thumbnails below to view them.







I have a few more that I didn't post here, but they weren't as important.


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Facts:

Chronos has been working on VHEL for 5 years.
The story line for VHEL is currently a 500 page word document.

Wednesday, May 7, 2008

DreamLand by Fanaei

The moment DreamLand loaded up, I knew I was looking at a quality game made with Game Maker. DreamLand's story revolves around a stick figure named Elisan who must navigate through easy little obsticals to get where he is going. Shortly after the start of the game DreamLand is invaded by DarkLand and Elisan must fight through the levels to restore the land he once knew!

Graphics: 95%
Sound: 85%
Story: 98%
Game Play: 95%
Controls: 87%

Total: 94%

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SOLDEXUS by Pneophen

This horror/platform adventure begins right on its seizure inducing menu. SOLDEXUS is a very interesting game based around a boy named Ian who has a run in with who we can assume as the Grim Reaper. The whole mood of the game is based around the death of Ian, who, even at the beginning of the story is dead. The grim reaper promises Ian his life back if he can recover a item for the grim reaper...

Story: 90%
Graphics: 95%
Sound: 85%
Controls: 80%

Total: 90%



By the way, Press "C" in game to continue (acts like enter).

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Tuesday, May 6, 2008

DestroyerMech by Oddwarg

//Reviewer: Noobfarm
//Game By: Oddwarg

My first review here is about a pretty old Game Maker game. Destroyermech by oddwarg is a shoot-em up platform shooter/side scrolling shooter, which really changes the aspect of game play a bit. The first thing you will notice from Destroyermech is the fact that the graphics are a little bit out of date, with the exception of the mech itself, which is one of the most interesting objects in the game. Some of these out of place graphics can be attributed to the fact it was made with Game Maker 4.3, but now lets get on to a little bit about the game itself. With Destroyermech, you don't just loose your ability to decide where you are going in a general direction, but you loose all ability to control your direction, or speed. Instead, the controls are focused on destroying evil enemy drones who swoop down on you every once and a while. In a hell-fire of bullets, this game is focused on destruction and explosions. At the end of the level you face a boss, and for the one time you get to some what decide where to go, not that it really matters. As the enemy's each level become more vicious, the game becomes more intense and fast paced, and you actually have to concentrate on shooting them instead of not really worrying about if your getting them at all.

Overall:

This game is fun because of the great action experience it gives you, while it still maintains a interesting game play mechanism.

Some of the aspects it lacks are no controlling movement, which could give some people a disappointment when playing this great game. Graphic quality wasn't so great, but once you get past it, it is fine.


Sound: 50%
Graphics: 65%
Game play: 84%

Total: 89%


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To download this game, click here